Saturday 30 November 2013

Deeper Focus - Oil Pastel Character Animation

After much difficulty figuring out the logistics of animating with my oil pastels I finally had an opportunity to go ahead and animate a character. I decided to print out the frames of animation that I had previously completed on TVPaint so I could adhere them to the underside of the glass. I ensured the registration was correct by hole punching them and taping a peg bar to the underside of the glass as well.

Shooting setup with elevated glass pane to adhere work to

After lining up the camera and putting a layer of acetate down on top of the glass I was ready to animate my character! Except I spent the next hour trying to figure out why this error message was appearing when I tried to use Dragonframe... After checking every wire and looking at every internet manual and resource I could get my hands on I finally figured out that my issue had to do with the settings on the camera itself. Sometimes it's the little things that hold you back.

Error message on Dragonframe


Test shots before beginning animation.

The animation actually went quite poorly for this shoot. I'd printed out my reference animation fairly small compared to a full sheet of A4 paper and it made the pastels really difficult to work with for details such as the eyes and nose. The technique of scratching pastel away and then shifting the shapes worked really well to create a nice boil but it was messy and tedious work.

The idea would be to key out the edges of the character so the background doesn't flash.

Unfortunately I learned a valuable lesson while doing this animation. Don't leave your animation overnight at the shooting station during finals week - desperate animators will move your work mid-shoot and you'll have to begin again.

See the next post for the finished animation!



Wednesday 27 November 2013

Deeper Focus - Rough Character Animation

During the messy series I experimented with character animation using oil pastels and I found it really rewarding. I decided to take a character design and animate a walk cycle to test how the boil of the oil pastels will loop. The pastels tend to get faded out as work progresses so I wanted to come up with a system that would keep the boil from jumping or clicking as the cycle refreshed and began anew.

The first step was to establish a very simple design to work with. My previous grandmother and grandfather designs were much too complicated and involved a lot of line work for each character. I decided to design basic shapes that fit together, and animate a fairly basic cycle.

I completed the linework for the animation in TV Paint this time. It was a much better experience than using Flash in my opinion. The timeline has definitely been developed considering the needs of animators and the brushes can produce a really lovely hand-drawn aesthetic.




Wednesday 20 November 2013

Deeper Focus - Rough Environment Animation

I decided to continue preparations to animate an entire environmental scene using the oil pastels. I used flash to do a first pass on the animation. I split the scene into 2 components that needed to be animated. The first component was the grass for the prairie field. I animated a row of grass that I could then duplicate in Adobe After Effects, and offset the timing to create a rolling effect.

Rough Grass and Sky from Thalia McWatt on Vimeo.

This was a horrible experience. The Adobe Flash program I was working on was glitchy the entire time I worked on this animation. I was working on a cintiq and I found that the pen was not responding well at all. Every time I tried to make a line on my screen a menu would open or a severe lag would diminish my ability to make curved lines. I decided to do my rough animation in Flash in order to decrease production time, but I think ultimately it would have been faster and smoother to simply animate the sequences on paper.

Grass Animation from Youtube

Sky Animation from Youtube


The animation process for the sky was similarly frustrating but I am pleasantly surprised with the quality of the loop I managed to achieve. It moves far too quickly compared to my original vision for the movement in the sky, but I know that with a proper amount of inbetweening I can slow the movement down while simultaneously making it smoother.

The colour scheme is also not what I envision for the final project. The scene will hopefully be dirty pink and orange pastel colors with a slightly surreal sense of movement. I wish to make this look like a landscape in a dream and this was a good first step towards that goal.

Wednesday 6 November 2013

Deeper Focus - Quick Test

I started my animation process by exploring the concept image that I found the most striking. When I think about the imagery in my Grad Film I'm really attracted to the scene of prairie grasses slowly swaying in the wind. I started by studying the way that prairie grasses move when they get caught in the wind.

Example screenshot of youtube videos that were referenced.

I tried quickly animating a clump of grass in Adobe Photoshop, hoping to begin the process of compositing the grass together using Adobe After Effects. Photoshop doesn't really have the greatest timeline for animating so I would definitely look to eliminate my reliance on that program for any future animation tests. I also found that offsetting the timing of one clump of grass and overlapping/distorting the angle of the layers made for the most convincing grass animation.